Showing posts with label roleplaying games. Show all posts
Showing posts with label roleplaying games. Show all posts

Saturday, January 28, 2012

Traveller OGL: Alienist [RPG Peek-a-Review]

Considering I haven't been doing a lot of roleplaying game coverage in my blog, I figured it's about time I did. And what better than to start off with one of my fave indie RPG publishers? Postmortem Studios is the small-but-mighty ship James "Grim" Desborough calls his own, and he always gets very talented folks to work with him. This has culminated into a steady stream of numerous releases for the RPG market, most, if not all, being carried by one of the best places to find e-versions of an incredible variety of RPG products: RPG NOW.

One thing first, though. You may notice I have earmarked this entry "Peek-a-Review". What the hell does that mean, anyway? Simple: I don't usually like doing super long and comprehensive reviews. Or maybe I haven't playtested them (as is the case here). I guess I'm, um, sorry if that bothers you. What I prefer is talking about the item, maybe whine about it if it offends my delicate sensibilities, or maybe I unleash the hyperbolese and go gibber-faced insane. Who knows. But if you want a review that reads like a badass Homeric poem, I simply cannot recommend RPG.net enough.

Anyway, on to Alienist, dammit.

The Copy
"A full career path for the Traveller OGL Many people are fascinated by alien cultures but for some it becomes an obsession and for a few, exceptional people they become a part of the culture that fascinates them. Accepted in a way that most never could be. Caught between their own people and their obsession, the Alienist is a bridge between disparate cultures separated by light years, psychology and even biology."

What You Get
The Alienist PDF is a rather short affair, and is pretty no-frills. There isn't even a credits page. It clocks in at nine pages, six of which are what I call "Meat Pages"; as in, ones with rules and aren't OGL licence stuff or the cover. The Meat Pages are breviloquent* concerning the description of the Alienist class, and it still manages to be well-written. Then you get a few pages of charts which are laid out in a way that almost made me go cross-eyed at first... However, when I look at the specific part of the chart I need to read, it's not so bad. Charts and tables are available for Skills & Training, Career Progress, Ranks and Benefits, Mustering Out Benefits, Mishaps, and Events. You probably won't be surprised when I say the Mishaps and Events ones are my favourites. And, indeed, reading through them was interesting, but not as entertaining as I had hoped. Then again, Postmortem most likely made the right decision in that case. There are some new rules and new equipment, too, with the new skill "Integration" making perfect sense when an Alienist is immersing themselves in an alien culture (I hear this becomes problematic for those Alienists visiting LV-426). The major standout in the equipment section is "Bodyswap" (TL 14, by the way), in which someone who feels they are born to the wrong species-- called "xenodismorphia"-- can, well, you know, fully integrate themselves. Pretty neat, really. There are a few more items and then that's it... roll License Agreement. To me, everything looks fairly balanced and it's excessively unlikely it will break anything.
(*Yes, this is a word. I find it friendlier sounding than "laconic".)


Art und Layout
Overall, the art and layout remain cost-effective without looking too cheap. The cover art is decent enough, and doesn't make me want to kill myself. Always a good thing, I suppose. It's really not bad, man. In fact, I dig it. Have you seen some of the art in indie games out there? Yee-ikes. There is not much more art to be had aside from the cool cyberspacepunky border bits; which I love, honestly. The layout is simple, single column style, which you should be able to read with ease. There is the aforementioned problem with the tables and the like, which look a bit crammed to me. But once you need to find a particular listing, you should have no problem. As for the editing? It's good. Being the nitpicking editor bastard (and obvious hypocrite) I am, I like the cut of this product's editing jib.

Bang For Your Buck
There is no other way to say it: This mofo be fiddy cents, dawg. That's right: 50 cents. Bang/Buck-wise, this is rockin' and rockin' hard.

The Bottom Line
Look, I promise that next time I'll have something cooler for my "in conclusion" title thing... But the bottom line is that if you play Mongoose's Traveller, you should totally check this out. It's cheap, it's informative and to the point, and I really don't know when the last time I saw something so cool and nifty that's dropped right into any Traveller game for the price of making a crazy homeless dude leave you alone. Personally, I'd put it in my Traveller game if I were running one. And that reminds me: I need to run one. I am dying to do a Judge Dredd or Strontium Dog game. The Alienist class would work well with them, too. I'll let y'all know how that works out when I get there.


Lethality: The vessel had a crew of six brave souls who went to go check out that alien world and ended up on the dead and/or bugshit poopers side of things. One man made it back. He was carrying two arms, one of which still clutched a ray gun. Or maybe it was a newer model hairdryer.

If you play Traveller you would be doing yourself a disfavour not buying this.

You can purchase it here.


Wow, this was MUCH longer than I anticipated. I would like to thank Postmortum Studios for sending review material my way. I will be featuring and reviewing more of their products in the near future, including talking about one of them on the upcoming MouthFist Podcast.


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Comments are always welcome. Except from you. Yeah, you. You know I'm talking about you-- yeah, over there. And, of course, there's the email option.

Sunday, January 15, 2012

Midnight Mini pr0n: Back for the Space S****n Attack!

It's good to be back. And Happy Midnight, everyone in the Pacific Standard Time Zone! Chances are, though, that you're reading this the next morning because you don't live in the same time zone as me and other Awesome People. Chances are that I'm writing this much earlier, updating it piece by piece as I work on other stuff (like your mom--BAM) and then having the damned thing post at Midnight.

Really, it doesn't matter. I like using the name "Midnight Mini pr0n" and you will like it, too, like it or not.

Tonight I would like to geek out over discovering Mega Miniatures. Now, I may have discovered them before, but it's been a while, so give me a break, okay? Let's get to it!

Note: All pictures are pulled from the Mega Miniatures site and eBay store. If anyone over at Mega Miniatures has a problem with this, please contact me: synabetic (at) gmail (dot) com.
Part of me dreads saying this, but I hope this company doesn't get nailed by You-Know-Who... I mean-- dare I say it?-- they have Space Skaven-esque figures and Sci-Fi Beastmen available! I guess it should be stated right freaking now that this is my opinion and my opinion only. Period. I am certain Mega Miniatures had no intention of their miniatures looking like or reminding anyone of a particular miniatures line. Got that? Good.

First, I encourage every goddamned nerd reading this to look through their eBay store and PDF catalogs. There is some epic stuff to be had! I am going to document my wish list. Deep breath. Prepare the sacrificial altar with the requisite baby hearts. I'm gonna freak right the heck out.















Looksss, man-thing things! Space Skav-- er Ratmen! I've been kitbashing rodent-doods like this for years, but I was excessively pleased to see this selection. My Rogue Trader RPG players, on the other paw, will most probably be displeased. The sculpts appear decent and I was reading that these are tin minis, and while I used to be pretty resistant to the "tin movement", I'm sure these will be just fine. Oh, and the price. A great price, and they also offer affordable shipping rates. But wait-- there's more!








Man, those rat-dudes look badass! I foresee spending in my future... I'll report on what they're like in person when I finally get around to feeding my habit.

While you're here, reading, do know that individually these Space Ratmen are running $2.50 a piece for the average sized ones, $4.99 for the large ones and $1.50 for the smaller ones. To save space and time, I have not included the 15mm Ratguys, but you should totally check them out, yo.

Moving on...

This has to be shown Big Picture style.
























Feast on the Motherfething Awesomeness. What I see here is a miniatures line that will appeal to fans of Undead, The Terminator, Necrons and Westworld. You could even do Galaxy Rangers meets Deadlands in Spaaaace, pardner.

In other words: I love them.

Yeah, sure, some of the sculpts look a little goofy, but overall they're magnificent and give me all kinds of gaming ideas. They also give me ideas on top of already formed Evil Ideas I have for my Rogue Trader RPG group (perhaps you're getting the impression that said group is going to hate-love me-- good).

There are many, many more minis to be had by the fine folks over at Mega Miniatures, including classic Grenadier models from Ye Olden Days of Yore. Yeah, a buddy and I nerded it up over them on Facebook last night.

My girlfriend probably thinks I'm pathetically weird.

I will show you some more things of beauty. Truth be told, I am a man who appreciates devices of execution. Don't judge my violent solutions to society's problems, you bigots. I'm perfectly normal having wanted gallows and headsman playsets since I was seven.






















Nice. For those of you who don't have the same kind of gallows humour I do: Sorry.
The dropped shoe is a very, very neat touch, by the way.























I wouldn't recommend this as a way to get a head in life.

Speaking of heads, I think they have mounted ones available through their catalog. Really, this is one of the first places to-- wait for it-- head to when you want something other than paper scenery. By the way, WorldWorks produces some of the best paper terrain stuff on the market, as does Fat Dragon Games.

Anyone looking for good tips on some stocks?





















Oh, I kill me. What's that? You want to do this to me, don't you:
























Tempting to make a rack joke about the lady in the stocks, too...

Right, I understand. But when you're all done doing what you do, make sure you get the proper equipment to clean it up:

















Hee hee hee...

I really need to get me these things. Be sure to check out the rest of Mega Miniature's scenery.

Oh! And for you child haters out there...






















Yeah, yeah, cry me a river kid. That'll teach you to never steal another man's Veritech fighter again.

That's all for now, folks, I hope you dug this one. It's a bit long in the exacto-bladed tooth, but I figured I'd throw in a bunch of images. As for an image to leave you on, here's some Skeletons.

Everyone loves Skeletons.




















Thanks, Mega Miniatures, for producing some excellent things to choose from! I'll totally blame you when my girlfriend complains I haven't bought her flowers lately or haven't taken her out to the tapas bar in a long, long while.

Questions? Suggestions? Comments? Leave a comment damn it. Or if you're Intardnets shy, shoot me an email: synabetic(at)gmail(dot)com

Saturday, August 9, 2008

RPG Jaunts: Judge Dredd d20

You might be wondering what the "RPG Jaunts" bit means in the subject line. Well, it's my attempt to have a regular thing on here where I go over my old role-playing game books and talk about them a little. Maybe you haven't seen these products before, and maybe you don't care. I primarily do this for me-- and the hope that perhaps one of you will take interest in what I'm yabbling about.

Today's Jaunt is about one of my favourite rpgs of all time: Judge Dredd (who happens to be my favourite comic bok character of all time), released in 2002. Now, you'll hear a lot of noise about how Games Workshop's earlier rpg offering is the quintessential Drredd RPG. To me, and a probably a handful of others out there, the d20 variation of Dredd is a bit better. Personally, I like it more because it uses a universal system, and a rules-set that is easily tweakable to suit my needs. If I read something for, say, d20 Gamma World or d20 Modern, I can apply it to d20 Dredd, no drokking sweat. Also, though the GW Dredd is excellent and a classic in its own right, I feel Mongoose's d20 Dredd handles the property better.

I'll tell you one thing, citizens: I'm not cracking open the GW Dredd books for information about the Dreddverse. And this brings me to the next point... If you are a fan of the Judge Dredd comic (as you very well should be), d20 Dredd is a great sourcebook. It kinda reminds me of how west End Games' old Star Wars books were (and still are) valuable SW Universe reference guides. Authors use them, fans used them, comic writers used them. Mongoose did a great job doing the same thing with compiling and fleshing out the Dreddverse. This isn't just a roleplaying game-- it's a portal into the world of Judge Dredd. It's your key to The Big Meg. It's absolutely irresistible, by Grud.

The rules given are simple enough if you are familiar with the d20 system. In fact, I feel this game is a better, if not simpler, take on d20 Modern. All you really need, aside from this main rulebook, is the Dungeons & Dragons Player's Handbook 3rd Edition (or 3.5) book. And even that's debatable, as you can get the SRD online for free... I never had to look up anything in the D&D book, myself. At least I don't think I did. If you just have the Judge Dredd book, then you should be fine just winging it if you are in need of anything else. I suppose that's the biggest problem with this game; winging it happens often.

Classes are incredibly non-complex. You can play a judge or a citizen (who's into criminal enterprise, no doubt). There are many different types of each you can play. Psi Judge? Got it. Citi-Def Soldier? No problem. Tek Judge? You can do it. SJS? If I tell you any more on this one, I'll have to kill you, punk. You can even play a Dunk or a Failed Cadet (who could be Wally Squad!). But it's usually either Judges or Citizens. No mixing them up. Now, when I ran a few games of this, I created a media class (based on a modified version of Private Investigator) and attached him to a squad of Judges. Another time, it was Citi-Def and Judges. The only problem with that one was the Citi-Def players were only good for a couple sessions, as why would they be permanently attached to the Justice Department? Of course, if I had played more with that bunch we would have just formed a special unit to keep them on. Oh, and the media guy? He was eventually killed. By friendly-fire if I remember correctly...

Judge Dredd to me played out like a game of Cyberpunk 2020 meets SLA Industries with a little Paranoia tossed in for good measure. The Dreddverse is a place rife with satire and in-jokes. It's rather weird to have a D&D book sitting around in case it's needed, and to be honest, I think that's what put a lot of Dredd fans off on this game. Otherwise, everything is quite smooth and simple, as I've said. You have the usual skills, feats, and character generation stuff modified for Dredd. The layout is nice too, with only a few small glitches. Some of the art (which is striaght from 2000 AD!) looks pixelated in spots, and there are a few typos (surprise, surprise, I know). The binding on my copy has cracked and is somewhat weak. I'm sure after a few dozen more readings it will fall off. There are some FANTASTIC full-colur bits, including a decent map, art, and Tek-Division specs on a few items. I'm pretty sure I've seen all of these visuals before in other places, which is fine by me. It's nice to have them in one place. I do wish there was original artwork; but then again, original artwork is risky. It could turn out horrible and foul everything up.

Could Dredd d20 be better? Sure. There's lots of room for more stuff and there's always my wish that it was twice as big. Still, to be fair, Mongoose crammed a lot into these 256 pages. Thankfully, the sourcebooks and adventures which follow this book are even better! I'll be sure to cover them really soon, because they are some of the rpg books I like best out there.

Is this rulebook worth it? If you are a Dredd fan, a roleplayer and can find it: Stomm, yes. I did a dance of joy when I picked this up, and I am still enjoying it. I hear Mongoose has pulled their Dredd products due to the fact they're out of print. Considering Mongoose has their own book-printing set-up, I reckon they are gearing up for the new Traveller-rules version. You can bet I'll be getting that, too.

You can find copies of the Judge Dredd d20 RPG all over the place, and if you need a place to start, try Amazon.com.

And if you do play this game, and you need some extra Judges, here are some paper-minis a nice fan was kind enough to put up.


Lethality: Five out of the six perps are pasted by some hi-ex rounds. The survivor is going to be spending the rest of his life in the 'cubes.