Showing posts with label dynamite entertainment. Show all posts
Showing posts with label dynamite entertainment. Show all posts

Thursday, October 23, 2008

A grip of short reviews [Comics!]

Right, so I've been lazy again. I'll quit saying that as, uh, I tend to say that a lot. Things have been really busy in my neck of the woods, and I'm even working on a couple projects.

That said, let's do a few short comic reviews, eh?


The Man With No Name #4













This comic is panned by some as boring and slow, but to me it's a nice, slow burn. Sure, each issue could hold three issues the way it's going, but TMWNN is just great to read for it's mood. Yeah, I don't know why Blondie has the weird font for his talky bubbles either. But I don't care. The art is sweet and, well, moody; and when the action does get going, it kicks ass. I have a feeling things will be heating up even more next issue. Lethality: The posse manages a daring escape only to have 4 out of the 5 of them shot off their horse by Josey Wales. They never even heard the shots.

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Battlestar Galactica Origins #10











You know, at first I thought this particular end of the series was a bit too mashed together, and trying too hard to combine back-stories for Helo and Starbuck; but I'm pleased to say this issue is a marked improvement. The art is still kinda... eh. I know Lau is better than this... what's up? Maybe it's just me. On the plus side, the art isn't bad or anything-- so cool. The duo of writers seem to be gaining a nice pace and the story is goin' nice now. And what's up with the make-out sesh? 'Shippers: get some! Lethality: 3 raptors vaped, 1 cut in half, one got away back to it's battlestar.

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Army of Darkness #13










The King For a Day story lands on our heads and holy crap do I LOVE IT. This series is one of the best things to read if you dig irreverent humour, wild action, monsters & the undead and, oh, the Evil Dead films. This is what I'm talking about folks. A great one-shot story that sets things up to come. Damn, this is a shining, bloody example of why I read comics. Army of Darkness movie lovers will love this one! Top bone-notch writing and killer art. Lethality: The entire platoon of Deadites were cut to pieces. Not even Sgt. Headstone could save them. He's back to being plain ol' dead, too.

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Judge Dredd Megazine #276













Not much to say other than "a drokking gruddamned fine issue!". The real stand-out, though, is the Snow/Tiger Pax Americana single issue collection that's included. Andy Diggle and Andy Clarke need to do more with this vastly underappreciated anti-terorist high-tech hyper-violent thiller. And my fave thing of the bunch was the awesome sweet-as-Pye cover art. One of my faves in the last few years! Lethality: Total Block Kill. The usual, really.

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The Boys #23










This series keeps getting better and better. Wow. We got more on The Seven, under-the-door wanking, Homelander saying "fuck" some more, Darick Robertson kicking so much art-ass that I'm wearing my balls as goggles right now, and a bunch of other stuff. The last page made me fall out of my chair. Nice one. Lethality: Total Super-jerk Party Kill. Not surprising.

--

Well, that's all the time I have for now, folks. Lot of Dynamite in there, yeah? Well, they mmake excellent comics, so I cannot help myself. I have some stuff from Boom! to read, which I think I'll get to today. As well as working on the new TPK, of course.

Cheers!

Monday, August 25, 2008

Brothers in Arms #3

"Die waren meine freunde!"

You know, to be completely and unabashedly honest I thought this series was going to suck ass. I guess mainly because it's based on a video game. Most video game adaptations either a) suck ass or b) are neither bad nor good but merely passable.

I'm happy this comic is slightly above average in storytelling and art.

Brothers in Arms is the comic book version of the squad-based tactical game series of the same name from Gearbox Software. It's pretty straight-forward: WW2, squad of GIs killing Germans. Is there more to know?

Of course there is, or else the comic wouldn't be worth reading. And this is where this book shines. It gets into the background of the characters and explains things, like how one guy got his nasty facial scars in this issue. The story in #3 is told in two sets of flashbacks, one going back to where the scarred GI got his marks and the other time-jumping a bit with the combat story. Now, there was plenty of opportunity to seriously screw the whole story up with all the jumping around, but writers Mike Neumann and David Wohl are aces in pulling it off. They took something I normally hate and feel is totally over-done and make it work.

Nice job, fellas.

Davide Fabbri's art is nice and refreshing, I have to admit. It has an almost cartoonish quality which captures the spirit of the time-period in such a way that I don't think I've quite seen. Like the time jumping thing, it works. The best part is the combat scenes still come across as realistic and gritty, even though the art doesn't give that impression initially. I love being pleasantly surprised like this.

As for the overall package, this comic is a quick read-- and I don't mean this in a bad way. It's just very enjoyable and the time passes quickly while you're enjoying it. The pacing and dialogue are stellar and I really can't think of anything wrong with this title so far... other than it doesn't break any new ground. It's all stuff we've seen before. It's almost so World War II cliche it hurts So don't be expecting them to re-invent the jeep or anything.

The last page is killer, too. A real knock-out, it's one of my favourite issue-closers for the year, as it made me smile with the way it wraps the story up.

If you are looking to get your WW2 on, you can't do much better right now than this title. Give it a shot if you haven't already.

Oh, and the video game? It's a bitch, but it's worth every second I've played it.

Read more on the Brothers in Arms comic here.


Lethality: The 8 Kraut squad is caught completely unawares by the Amerikaner ambush! Six of them are mowed down in a machine gun rain. One crawls away with his guts hanging out, while another escapes on the wounded horse that was hauling the ammo boxes.

Thursday, August 21, 2008

Zorro #6

"DIOS!"

Let me start off the quick review by saying this is my favourite version of Zorro so far. I've always liked the title character, so that's not saying past versions were terrible or anything; but Matt Wagner and Francesco Francavilla sure do execute a bang-up job. Mat Wagner Grendel fame heads this Zorro ship as writer and art director, while Francavilla, a talent I admire, lays down the illustrations. The result is pulpy Zorro goodness that should please long-time Zorro fans and newcomers alike.

The story strikes me as both simple and complex in that it never gets too messy and stays on a straight path, while occasionally flashing back to when Zorro was a boy with his "milk-brother" Bernardo.

Have I mentioned this issue has pirates? The fact that Wagner fit them in seamlessly fills me with glee.

Anyhow, yeah, so the story progresses as Zorro takes on the Spanish Man and his friend narrates the story (Bernardo doesn't speak, though). We get to find out this time around just how Zorro affords to be a kick-ass rogue for justice and get further proof Francavilla is a damned fine artist. The art kind of creeps into your heart and stays there, managing to fully capture the pulpy flavour of this kind of story while managing to sweep us off our feet with dashing adventure.

That's what this title is, pretty much: dashing and daring adventure. But maybe with a little bit of modern story-telling technique thrown in. Like the Lone Ranger book, this new Zorro is a little grittier than past incarnations.

Overall, Zorro #6 delivers a great tale of adventure, coming-of-age and discovery-- and TORNADO! YAY!! The flashbacks are handled nicely, and the dialogue crisp, and the exposition none-too-heavy. A lot of story is packed into these pages. If I have to dwell on anything bad, I guess it would be that some words are used often (I assume this is intentional) and Spanish words are scattered throughout, and French in one place to indicate the character is French, I suppose. These aren't bad things, really, as people tend to say many of the same things in real life (take me, for instance) and using some non-English words to create an air of authenticity is better than those "[*translated from blah blah]" boxes, yeah?

I just can't believe we're six issue in already. Six months have gone by... seriously? Time flies when a comic is kicking some ass.

Read more about Zorro #6 here.


Lethality: With a flick of the wrists, masked fox-people slaughter the 5-man party with ease. The ranger manages to flee, but he's never playing the fiddle again.

Wednesday, August 20, 2008

The Lone Ranger #12

"A reminder that pulling the trigger always costs dearly."

It sure is nice to read a new Lone Ranger comic. This is one of the best western comics on the racks today, partners. I was a bit wary the the excellent steam built up over the last eleven issues was going to fade a bit. And it didn't! Arch-fiend Cavendish is back and has something up his sleeve while the Lone Ranger and Tonto sort some things out in this rather subtle set-up of an issue. In fact, I don't think there's any action at all in this-- but damn, it was still quite nice.

You see, character development means a lot to me, and all too often it tends to fall to the wayside, or get sidetracked by some pretty hookers or an inviting saloon or seven. It's normal for the first arc of a comic to have little in the way of getting into the characters heads, as the story at hand is key. But many stories out there fail to get too much into developing the main characters and especially not any secondary or tertiary (or victim) players in the overall scheme of things. The Lone Ranger as a comic manages to combat this rather effectively, mainly by not throwing too many characters at us in the first place.

For this, I want to thank writer Brett Matthews for being so damn fine at being an effective storyteller.

It should be noted this issue is a great jumping on point for new readers. And the whole silver bullet thing is explained, too. Nothing is ever over-wrought or too fancy. Most things are direct and get down to business quickly. This title manages to deliver a robust yet nuanced tale, or part of a tale, every issue and #12 is no exception.

Also, I love the fact Tonto is really, really, really freaking cool.

As for the art, it works wonderfully. It reminds me of the Jonah Hex comics I read in the 80s: dark, uncomplicated, evocative and effective. That's actually a running theme with The Lone Ranger-- effectiveness; just like the title character. Anyhow, I'm really liking what Sergio Cariello is dishing out to us illustratively, especially with the backgrounds which (wait for it...) effectively compliment the scenes by relaying the stark, unforgiving nature of the American Old West. I hope this artists goes places, kicks ass and takes names.

My only complaint, if I'm to have one, is that this comic is a very fast read. 'Probably because it's told mostly in "widescreen" with light exposition. Of course, that means we can enjoy Cariello's art some more. On the positive side, this showcases the writer's main talent: subtlety. And he is quite adept at it.

After this issue wrapped up, I was already ready for the next one. #13 should prove to be exciting and violent. Just what I like. Cavendish being back guarantees some reaping and sowing and killing and pure, entertaining hell.

Bring it on.

Get more information on The Lone Ranger #12 here.


Lethality: Bandits! Some sharpshooting whoreson rustlers have bushwhacked the party something fierce, leaving four of them pushing daises. The fifth one got away, but he's gonna have a nasty limp for the rest of his days.

Wednesday, August 13, 2008

The Boys #21

"Jesus wept--!"

I Tell You No Lie, G.I. part three

Time for another brief review. Let's take a look at the latest issue of The Boys, which is one of the best comics being produced today. In my opinion, anyway. But that's why I'm here-- to assail you with my opinions.

Anyway, Garth Ennis and Darick Robertson continue to show us why they are made from Pure Win with the continuation of The Legend spilling the stinky, messy beans to Wee Hughie about past events and helping fill us intrepid and daring readers in. Let me be perfectly honest here: These last few issues have been some amazing comics; easily the best of an already top-notch series. The story is in full gear now, and is moving along at a nice clip while giving us some more back-story to chew on.

#21 here focuses on The Seven when they tried to recuse a hijacked airliner and make it look easy since they have, you know, superpowers and all. Thing is, shit gets all jacked up (like we expected it to go smoothly?) and the results are nothing short of spectacular. Homelander is in top form, here, kids.

Don't forget to write to let him know he's the most super-awesome dick EVER.

This issue also covers another important aspect of the Boys Universe, that of their American Dark Day, their 9/11. By the end I was like "ahhhh, I see!", and man did it feel good. Robertson's art is also in top, top, TOP form here, his cover just adding to the sick fun.

Oh yeah, if you haven't read The Boys yet, you may want to make sure you have a twisted sense of humour before you did. Here's a test: Would you laugh at a little boy being ejected from an airplane to his death? If the answer is "Yes", then you are one sick, sick puppy who should be put down. But before you do, be sure to read all of The Boys first. In case you're wondering, I giggled like a little girl.

Hey, it was funny, okay? You just have to read it, I guess.

For all of you sick puppies out there who love a good story, this issue-- and whole damn series-- is for you. And by "you" I mean "us". We're all on board this crazy plane together, and it's sure one helluva ride.

More information can be found here.


Lethality: All six Super-Pals are beaten into bloody chunks by Homelander and his friends. Then Homelander beats his friends into bloody chunks. Then the by-standers. Plus three goldfish, a lemur, and two parakeets. Double TPK, plus ass-loads of collateral damage.

Thursday, August 7, 2008

Battlestar Galactica: Season Zero #11

"Oh, there's going to be an 'incident'..."

This great 12-issue series keeps trucking along at a good clip. There's really not too much to say if you haven't jumped on board BSG: Season Zero yet. Be warned: if you haven't read any of the previous issues, do so and do so as soon as possible. No self-respecting BSG fan should go without reading Brandon Jerwa's prequel to the hit TV show we all know and love.

Now, I suppose I've mentioned somewhere that a lot of cool stuff happened before BSG's 1st season, and that watching the first episodes doesn't really make it seem like the crew saw much action before the Cylon attack. Then again, some (like Starbuck for starters) are competent warriors who must have learned it somewhere. So Jerwa's story does indeed make sense and it's a perfect prequel-y fit.

As for the issue itself, Jerwa and Jackson Herbert deliver a tight,
competent package.

Yes, I said package.

And Jerwa's firm grasp of plot and talky bits never wavers, nor does it fail to be entertaining. Jackson Herbert provides nice art, and his real stand-out piece for the issue is the cover he did. You can see it in this review. It's one of my favourites for the year so far. #11 as a whole sets up for the final issue of the series, which promises to be a fracking doozy.

Can't wait.

Read more about this issue here.

Lethality: Six of the eight Cylon Raiders are blasted into space-dust. The other two have Hotdog and Apollo on their tails. Prospects are very grim for our two bio-mechanised survivors, indeed.

The Man With No Name #3

The Good, the Bad and the Uglier Sinners and Saints: Chapter Three

"Well, then... maybe we oughta kill him."

Honestly, I didn't feel this series got off to the start I was hoping. The first issue was okay, but it's nothing amazing. The art is good, and I like the lettering for TMWNN's speech bubbles.

TMWNN? Lame. I think I'll call him "Blondie" from here on out.

Anyhow, Blondie, who was a character immortalised by Acting Gawd Clint Eastwood in three classic films (A Fistful of Dollars -- For A Few Dollars More -- The Good, the Bad and the Ugly) is back. And he's as badass as ever. By issue #2, the story starts galloping along and I was totally hooked. It's a slow build but now in #3 things a really heating up.

It's easy to blame all the explosions. But don't. It was their upbringing, see.

The usual doublecrosses and intrigue apply, and writer Christos Gage shows why he's a talent and it's good to see him on this title. In fact, I'd love to see him write more Western titles. Or, even better, let's keep him on The Man With No Name. His story is simple (so far) and involves roguish cads from both sides of the American Civil War wanting a treasure that's holed up in a church. The characters involved are rich and well-written, with excellent period-esque dialogue that flows like a a river of the finest whiskey. In this case, simple and uncomplicated is good. It's a short read that won't let you down.

Art duties fall to one Wellington Dias, who, aside from having a goddamned awesome name, does a great job portraying the Old West, as well as the rough characters who inhabit it. Bruno Hang's colours should not be overlooked, either. The pages look rich and dark, without being too dark, and brightness comes through nicely. This is a vibrant looking title, is what I'm saying. And let's not forget Richard Isanove who's covers here usually convey a the quick violent attitude of those times.

Now, a lot of people I know talked smack about the "zombie cover" for this book, and I'll agree that it was unnecessary. But you know what? Don't let that detract you from this gritty yarn. Though, I would be totally cool with zombies showing up.

But that may just be me.

For you fellow gamer-nerds out there, I can safely say that Aces & Eights, Boot Hill and Deadlands fans will love The Man With No Name. As will you folks who enjoyed the films its based on. I'll be honest, I was rather skeptical about this series, and issue #1 didn't reinforce my hopes much. I sure love it when series like this pleasantly bushwhacks me.

Have I mention there are explosions?

I'm partial to explosions.

Lethality: Five out of six in the posse are taken out by a combination of dynamite, pistol-fire and a couple of well-trained sharpshooters. Someone send word to their ma's. They ain't comin' home.

Sunday, August 3, 2008

Battlestar Galactica: Origins #8

ADAMA - Part 4 of 4

First Baltar, now Adama. Robert Place Napton has crafted an excellent and intriguing tale concerning probably one of the most, if not THE most, important character on the TV show Battlestar Galactica-- Commander William Adama. Up until part 4, this series has been terrifically paced and executed, covering Bill Adama's life from when he was in the First Cylon War right up to when he meets Saul Tigh and his family life start to fall apart. Now, the fourth part isn't bad. In fact, it is quite good! My only complaint is that maybe this should have been 5 or 6 parts or something. This issue feels a bit "scrunched", if you will. Regardless, the Battlestar Galactica: Origins comics are some of the best things out there today, especially if you are a BSG fan. Robert Napton delivers the goods in snappy style that should make his peers jealous, and we BSG nerds would be absolutely fracking crazy not to pick up the Adama Origins issues. I should also note that this some of artist Jonathan Lau's best work, his pencils adding a special dimension to the story that no wordsmith could. Special mention goes the colouring work, as well. And it sure is cool to see Julian DiMarco from Battlestar Galactica: Season Zero pop up. It brings me joy to see Dynamite continue to kick ass with this license.

Lethality: Five of the seven in the Viper group wiped out. No word from the Raptors...

Friday, September 14, 2007

Steve's Dynamite Reviews 09/15/07

For those not in the know, Dynamite Entertainment makes comics. Well, okay, Dynamic Forces makes comics and Dynamite is their imprint. But, whatever. Same company, really, so I'll just call them "Dynamite". And a fine bunch they are! If someone were to ask me who one of my fave publishers are, these guys would be at the top of my list.

Since packages containing Dynamite's products mysteriously show up on my doorstep almost regularly, I feel it is my duty to at least mini-review them. That's why I call this "Steve's Dynamite Reviews". Get it? Oh, I kill me. If I get a load of comics from Dark Horse, then I'll call it "Steve Rides a Dark Horse"... No? Then "Steve's Dark Horse Reviews" it shall be. We're not there yet, so let's forge ahead with what we've got.

I added a date in the title for easier reference. Awesome, I know.

This time around I have four comics to yammer about. Sure, I'll add a score. Let's say 1-10, with 10 being the highest, of course. 1 = Unspeakably Bad, 10 = Orgasmically Good.

You get it, I'll wager.

These reviews are not meant to be in-depth or very detailed. Some may be longer or deeper than others. Just please keep in mind that it's whatever I think of off the top of my head. I read lots of comics and other nefarious materials. I wish I had the time to be Tolstoy of Reviews, but I simply cannot. Sorry.

Don't forget that even though I'm completely open about liking Dynamite, I won't hesitate to point out rubbish.

Let's start...




Painkiller Jane #3

You know, I really thought I would hate this series. It has all the trappings of standard boob-action schlock. Hot female leads, girl-on-girl make out sessions, edgy situations-- you get the picture. However, I'm pleased to say that this isn't a bad comic at all. The story is tight and the action is frantic yet easy to follow. It's also dialogue heavy, which is a plus to me; but I know that many of you may go "ehhhh". That said, the talky bits are the best part. My only gripe is that characters say the word "shit" and other similar words often, but they never say "fuck" or any variation thereof. It doesn't seem like a "PG-13" comic to me, more like "R". But the language thing does... Oh, well, not a biggie. I just like more swearing, I guess. Jimmy Palmiotti delivers an exciting and entertaining script, to be sure. Lee Moder's art is easy on the eyes and handles the action stuff nicely.The colours by Chris Garcia are eye-grabbing and vibrant, too. #3 wraps up the first story-arc in a neat and tidy fashion and also in a way as to, I'm guessing, please PKJ fans. This issue has plenty of stuff that goes bang and boom, and Jane is always a bit of a laugh as a lead character. The serious moments work, fitting in seamlessly. In the end: though I'm not a Painkiller Jane fan, if I keep reading more issues like this one, I could very well become one real quick-like.

8.3/10 (Good solid read and well scripted; Should please fans and entice new readers, though I recommend starting from issue #0 or #1)



Eva: Daughter of the Dragon (One-Shot)

I should preface this by stating that the writer, Brandon Jerwa, is a friend of mine; so I may be a tad biased. It's hard to slag a freind's work, you know? Not that Eva is bad or anything, but I've seen and heard that some reviewers were... rather unkind. Don't worry, I'm not going to cut Brandon that much slack. If I think it's terrible I'm going to say so... And it's not. Eva was pretty fun, actually. A rather large story is fit into one $5 issues, and it seems to work well. It focuses on Eva, who happens to be the daughter of Dracula (you know, The Dragon) who grows up to be a god-fearing ass-kicker, and Frankenstein and his patchwork dude fit in there, too. So do werewolves, but not as much as I would have liked. Eh, personal nitpick, so no worries. Anyhow, the story is also told from an amusing narration perspective that, though very cliche, does a serviceable job. It sort of reminded me of Tales from the Crypt meets Night Gallery, directed by Robert Rodriguez. Or something like that. Pacing in this one-shot is handled superbly, and is one of Jerwa's greatest strengths. Even if a plot and characters are kinda weak as we see in Eva, Brandon makes up for it in pacing and style; as well as excellent exposition. There's a lot of it. In fact, all four issues I'm reviewing are meaty with exposition. Good thing it doesn't bother me. Basically, it seems to me that the writer here was handed a pretty cheesy idea and he ran with it, with a mixed bag of results, but still erring on the side of fun. One thing, if I may point out, that bugged me is how quickly in the story Eva reveals herself to be Dracula's daughter to him; it should be noted that this is a one-shot and if it were a series then it probably would have been stretched out a bit. But enough about that windbag. I'd like to talk about the art. It's pretty damn good, although not all that consistent. By that I mean, there are some panels which are gorgeous and them some that are just pretty good. So, not really a complaint. Edgar Salazar is always welcome in my long-boxy home if he keeps doing art like this. Honestly, his illustrative style reminds me of stuff I would see in mighty comics like 2000 AD. I look forward to seeing more of his work. All in all, Eva isn't awesome by any stretch of the imagination. If you want Jerwa being awesome, pick up Battlestar Galactica: Zarek or BSG: Season Zero. Even if Eva isn't awesome, it's one heck of a fun ride and I wouldn't mind reading a follow-up; especially since there were a few things left unresolved.

6.8/10 (Not a bad one-shot to spend your money on, especially if you like Dracula and FrankenMonster and kick ass religious gals, well, kicking ass-- then you can't go wrong picking this up; It's not totally great, though, so expect fun, not The Death of Captain Marvel).



Dark Xena #4

There's really no better way to start this bit other than saying "John Layman needs more work, dammit". Although Dark Xena is not something that is going to win any awards, it should win something simply for the fact that Layman expertly inserts the quirky humour of the show into the script to great effect. If you haven't been following this story, go get issue #1. What's going on? It's a simple tale of "Careful what you wish for, Gabrielle". My only beef is that this should have been longer than 4 issues. It all seemed to wrap up very quickly, which added to herky-jerky pacing issues in this, er, issue. Regardless, I really enjoyed it. Once again, perhaps I'm biased as Layman is my sworn enemy and hates it when people say nice things about his books. I really liked this series. I like how Layman handled it. I love how it's presented, both in narration and art. Noah Salonga has a simple, yet elegant way of literally drawing you into a story. Wait. Did I just say that? Look, as corny as it sounds, it's true. The art is quite good. This series is quite good, and I don't care what anyone else says. Layman must suffer.

7.3/10 (Certainly for Xena fans; great translation from show to comic; characters are handled with care; Keep in mind that it can still be pretty cheesy and/or wacky, though)



The Boys #10

I'm a huge fanboy of this series. At least I was... (and quite probably still am, now that I think about it). Like any new series that starts out strong, it will plateau at some point and all that initial excitement will fade somewhat. It doesn't help if the story can lose focus a tad from time to time and if the plot-devices alway have dildoes and the words "faggot" and "cunt" attached to them in order to gain adult-worthy shock value. That said, I still really enjoy this title. It has its harsh moments where I wonder if Garth Ennis is just recycling ideas over and over and over (he does do it form time to time, I cannot lie) but its good moments more than make up for its bad. Also, the overall message, though coated occasionally in semen, blood, feces, urine, or some combination thereof, isn't usually completely lost. As opposed to that sentence. Damn. Anyhoo, this book still has my attention. And why does it? Because the characters are compelling. Because I want to know more. Because Ennis has weaved a terrific story that despite its flaws manages to shine like... well, a shiny thing. Darick Robertson also manages to bring the joy with his impressive art. It does seem to be wonky a teeny bit from time to time. I don't know if this is because Darick is experimenting with new styles, or I'm just tired, that I have a fist-sized tumour in my head, or something else. It still wows me any way it's cut. He's good. Damn good. And still remains one of my favourite illustrators in the business. Okay, enough cock-smoking... what about the story in this issue? Well, the Get Some arc reaches it's rather anti-climatic conclusion. I was hoping for something more exciting. I suppose this is where The Boys may fail some people. Not every issue-- fuck, not every ARC is going to be packed with fisticuffs and epic battles. Normally, I'm cool with this... But I wish there could have been something more "fisticuffy" or "epic battley" at the end here. Even saying all of that, I was still pretty satisfied with the conclusion. The best part in the whole story is the end, which reveals the fate of Tek-Knight. The last page is one of the best last pages ever in the history of comics. Genius, I tell you. Worth the price of admission alone. Whole lot of talking in this issue, too, and of course Ennis doesn't fail to bring it home. Not perfect, but nothing is. Except maybe the pairing of Ennis and Robertson. --What? It couldn't be helped, alright?! I just think they rule as a team, is all. Move along.

7.9/10 (Decent conclusion to the arc; nice dialogue and some excellent scenes; I just wish it had more oomph--- And best closing page ever... if not ever, then in a long, long time)



And there you have it. Not a bad bunch this time around. I like getting comics that I don't want to throw away or set on fire. Seeing as Dynamite produces many titles, another Steve's Dynamite Reviews should be up soon. In the meantime, I'm sure I can find other things to ramble about.

Oh, and Painkiller Jane #4 is having the Terminator show up. Interesting? Usually I would say "um, no", but considering how well Terminator 2: Infinity is being handled, I'm more curious than I would expect.