Showing posts with label judge dredd. Show all posts
Showing posts with label judge dredd. Show all posts

Friday, January 20, 2012

Total Party Kill 1/20/12: Necromancing the Bones


Ahhh, the old banner. Thanks to Elliot (I think) for this one.


Happy Friday, you glorious band of brother, sister and brother/sister nerds.

Look, I have no idea if I will do this every Friday, but I did want to do two things concerning this blog:

1) Have an end-of-the-week roundup post, compiling my posts throughout the week, complete with short descriptors so you can peruse at your leisure.
2) Bring back Total Party Kill, an occasional column I did in the past some people seemed to dig.

So. Here I am, wondering what to do... Ah! I know: I'll make Total Party Kill (TPK) the roundup with some new material.

Genius.

Yup. GENIUS.

More after ze jump!! Comics, minis (well A mini), games and links, oh my! /takeivoice

Thursday, October 23, 2008

A grip of short reviews [Comics!]

Right, so I've been lazy again. I'll quit saying that as, uh, I tend to say that a lot. Things have been really busy in my neck of the woods, and I'm even working on a couple projects.

That said, let's do a few short comic reviews, eh?


The Man With No Name #4













This comic is panned by some as boring and slow, but to me it's a nice, slow burn. Sure, each issue could hold three issues the way it's going, but TMWNN is just great to read for it's mood. Yeah, I don't know why Blondie has the weird font for his talky bubbles either. But I don't care. The art is sweet and, well, moody; and when the action does get going, it kicks ass. I have a feeling things will be heating up even more next issue. Lethality: The posse manages a daring escape only to have 4 out of the 5 of them shot off their horse by Josey Wales. They never even heard the shots.

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Battlestar Galactica Origins #10











You know, at first I thought this particular end of the series was a bit too mashed together, and trying too hard to combine back-stories for Helo and Starbuck; but I'm pleased to say this issue is a marked improvement. The art is still kinda... eh. I know Lau is better than this... what's up? Maybe it's just me. On the plus side, the art isn't bad or anything-- so cool. The duo of writers seem to be gaining a nice pace and the story is goin' nice now. And what's up with the make-out sesh? 'Shippers: get some! Lethality: 3 raptors vaped, 1 cut in half, one got away back to it's battlestar.

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Army of Darkness #13










The King For a Day story lands on our heads and holy crap do I LOVE IT. This series is one of the best things to read if you dig irreverent humour, wild action, monsters & the undead and, oh, the Evil Dead films. This is what I'm talking about folks. A great one-shot story that sets things up to come. Damn, this is a shining, bloody example of why I read comics. Army of Darkness movie lovers will love this one! Top bone-notch writing and killer art. Lethality: The entire platoon of Deadites were cut to pieces. Not even Sgt. Headstone could save them. He's back to being plain ol' dead, too.

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Judge Dredd Megazine #276













Not much to say other than "a drokking gruddamned fine issue!". The real stand-out, though, is the Snow/Tiger Pax Americana single issue collection that's included. Andy Diggle and Andy Clarke need to do more with this vastly underappreciated anti-terorist high-tech hyper-violent thiller. And my fave thing of the bunch was the awesome sweet-as-Pye cover art. One of my faves in the last few years! Lethality: Total Block Kill. The usual, really.

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The Boys #23










This series keeps getting better and better. Wow. We got more on The Seven, under-the-door wanking, Homelander saying "fuck" some more, Darick Robertson kicking so much art-ass that I'm wearing my balls as goggles right now, and a bunch of other stuff. The last page made me fall out of my chair. Nice one. Lethality: Total Super-jerk Party Kill. Not surprising.

--

Well, that's all the time I have for now, folks. Lot of Dynamite in there, yeah? Well, they mmake excellent comics, so I cannot help myself. I have some stuff from Boom! to read, which I think I'll get to today. As well as working on the new TPK, of course.

Cheers!

Wednesday, August 27, 2008

2000 AD #1600 [Comics!]

"I'm no man's slave, dickhead!"

I just realised something. I haven't written a review about the actual 2000 AD comic, which is one of my absolute favourite things ever, which I look forward to weekly-- or whenever my stack of issues arrives here in Not-UKland.

Oh, and you may notice that I've started placing "[category!]" in the headers. I do this so the title is predominant, and so it's easy to see if you are interested right away. Or something like that.

Anysplrugnig, I figured that Prog 1600 was a great place to start doing the occasional 2000 AD review (more like semi-review / thoughts) right here on 'Grognerd. I'll just do a quick overview of what I think of each thrill. And if you have no idea what 2000 AD is, get your ass to Mars, punk.

Right. I'm pretty tired, so let's get cracking!

First up, as per usual Tooth fare, we have Judge Dredd. This time kicking off a new series called Mutie Block. It's John Wagner and Kev Walker on point, and these guys are probably one of the best Dredd teams today (like that's a big surprise-- Wagner IS Dredd). One thing I love about Judge Dredd in recent years is that it has become deeper and deeper and tends to tackle more complex social issues in it's razor-sharp satirical manner. This time it's immigration (something I'm all too aware of personally these days!). Part one here is all set-up for what looks like an explosive story! Lotta sides and personalities involved. I can't wait to read part two!

Then there's part one to Stalag 666, which is something I've know about for quite some time. This is something writer-droid Tony Lee has had brewing for a little while, and I was terribly excited to see how it panned out. The set-up is quick, and we are filled in on what is essentially Nazi space lizards and their human suck-ups, the "Mussolinis". Hey, it's pretty transparent and heavy-handed, but I'll take this future-war scenario. And there's a reason for this, really. Stalag 666 is a WW2 POW movie as told in 2000 AD fashion. It's Stalag 17 in space and the grim dark future where there is only war. And snake Nazis. We're introduced to some interesting characters and treated with some nasty violence. All in all, I really enjoyed it! It's paced well, and made me yearn for more. Bang-up work, Lee. The artwork by Jon Davis-Hunt has a nice, older-school quality to it which has that rough feel nicely suited to this tale. Good marks all around.

Before I could stop basking in the glow of two great new stories, The Red Seas pops up! Oh, have I missed this thrill. Have I ever. Ian Edginton and Steve Yeowell are in top form, as per usual yadda yadda etc. Are those... Vikings!? Holy shit! This comic keeps getting better and better. Vikings, pirates... and George Washington? This is one of the best black and white comics you will ever read, friends. Old Gods promises to be one helluva thrill-run.

And that's it. Only three comics for this landmark issue, but damn-- what an issue. Chock full of some of the most exciting stuff I've seen in years. In fact, I have to stop yacking about this before you become terribly sick of my raving. I know I've said past issue were great before, but this prog is ACES. The fantastic Greg Staples cover is just the plutonium-enhanced icing. Well done, Tharg. Drokking well done.

Read more about this fine piece of zarjaz here. More info on the thrill mentioned can be found!


Lethality: A Total Block Kill. That's right, an entire Mega-City block was wiped out. I think it Huey Lewis block, actually. Poor buggers. TBKs are brutal.

Monday, August 11, 2008

2000 AD Extreme Edition X30

"Something... ALIEN!"

Imagine my surprise when I discovered after picking up this issue of Extreme Edition that it would be the last one. "Heartbroken" would be an extreme understatement of how I felt-- and still feel.

It would seem X30 is the last one. I've really been enjoying this collection of 2000 AD thrills that never made trades for a few months, ever since I found a shop who'd stock it. Now, I'm very sad. It is a nice consolation that Judge Dredd Magazine will now be having 64-page book bagged with it, starting with Judge Dredd: The Jock Collection.

Yeah, Jock always makes me feel better.

But still! Extreme Edition... gone? I cannot be the only one who weeps, surely!

Hey, look, Down the Tubes talked about this a month ago. Sigh, I've been too busy to notice, and this usually arrives a few weeks behind for me here across the pond. I have been reading my Extreme Editions, though. And no, I don't care if The Mean Arena was featured... I loved it, anyway.

What is, or was Extreme Edition? It's old 2000 AD comics which didn't make the trade paperback cut, scanned and re-printed in all over their black & white glory. Harlem Heroes, Meltdown Man, old Tharg thrills, Judge Anderson, Invasion!... all the ol' greats in one big fat magazine-sized offering which I totally looked forward to (even if I have quite a few of the old progs). X30 has a few colour pages which is nice, and wrapping up EE is Sam Slade, the Robo Hunter. Every thrill provided in this issue showcases art by the scrotnig and unparalleled Ian Gibson, demonstrating various styles of his. And if Robo Hunter isn't enough fr a send off, we are treated to a couple Anderson: Psi Division shorts; one of which has some colour (Colin Wilson Block) and is a past fave of mine, even if the ending is kind of lacking in a way. Walter the Wobot and two Tharg strips, including the seminal The Day They Banned 2000 as the fitting closer, all add to the usual, and now silent, madness. I'm really going to miss my $7, 114 page bi-monthly Tooth fix!!

If you ever see any one of the thirty issues of Extreme Edition, do yourself a favour and pick one up-- especially if you are curious about older 2000 AD stuff. If anything, it will give you a great bang for your buck.

At least the Megazine is now offering more monthly, and there's always the weekly injection of 2000 AD. There is some good in the universe, after all.

So long, EE. I'll never stop loving you.


Lethality: A mighty robo-lich king emerges from some black hell to kill party, after party, after party... But no matter how much he kills, it can never fill the hole in his heart.

Saturday, August 9, 2008

RPG Jaunts: Judge Dredd d20

You might be wondering what the "RPG Jaunts" bit means in the subject line. Well, it's my attempt to have a regular thing on here where I go over my old role-playing game books and talk about them a little. Maybe you haven't seen these products before, and maybe you don't care. I primarily do this for me-- and the hope that perhaps one of you will take interest in what I'm yabbling about.

Today's Jaunt is about one of my favourite rpgs of all time: Judge Dredd (who happens to be my favourite comic bok character of all time), released in 2002. Now, you'll hear a lot of noise about how Games Workshop's earlier rpg offering is the quintessential Drredd RPG. To me, and a probably a handful of others out there, the d20 variation of Dredd is a bit better. Personally, I like it more because it uses a universal system, and a rules-set that is easily tweakable to suit my needs. If I read something for, say, d20 Gamma World or d20 Modern, I can apply it to d20 Dredd, no drokking sweat. Also, though the GW Dredd is excellent and a classic in its own right, I feel Mongoose's d20 Dredd handles the property better.

I'll tell you one thing, citizens: I'm not cracking open the GW Dredd books for information about the Dreddverse. And this brings me to the next point... If you are a fan of the Judge Dredd comic (as you very well should be), d20 Dredd is a great sourcebook. It kinda reminds me of how west End Games' old Star Wars books were (and still are) valuable SW Universe reference guides. Authors use them, fans used them, comic writers used them. Mongoose did a great job doing the same thing with compiling and fleshing out the Dreddverse. This isn't just a roleplaying game-- it's a portal into the world of Judge Dredd. It's your key to The Big Meg. It's absolutely irresistible, by Grud.

The rules given are simple enough if you are familiar with the d20 system. In fact, I feel this game is a better, if not simpler, take on d20 Modern. All you really need, aside from this main rulebook, is the Dungeons & Dragons Player's Handbook 3rd Edition (or 3.5) book. And even that's debatable, as you can get the SRD online for free... I never had to look up anything in the D&D book, myself. At least I don't think I did. If you just have the Judge Dredd book, then you should be fine just winging it if you are in need of anything else. I suppose that's the biggest problem with this game; winging it happens often.

Classes are incredibly non-complex. You can play a judge or a citizen (who's into criminal enterprise, no doubt). There are many different types of each you can play. Psi Judge? Got it. Citi-Def Soldier? No problem. Tek Judge? You can do it. SJS? If I tell you any more on this one, I'll have to kill you, punk. You can even play a Dunk or a Failed Cadet (who could be Wally Squad!). But it's usually either Judges or Citizens. No mixing them up. Now, when I ran a few games of this, I created a media class (based on a modified version of Private Investigator) and attached him to a squad of Judges. Another time, it was Citi-Def and Judges. The only problem with that one was the Citi-Def players were only good for a couple sessions, as why would they be permanently attached to the Justice Department? Of course, if I had played more with that bunch we would have just formed a special unit to keep them on. Oh, and the media guy? He was eventually killed. By friendly-fire if I remember correctly...

Judge Dredd to me played out like a game of Cyberpunk 2020 meets SLA Industries with a little Paranoia tossed in for good measure. The Dreddverse is a place rife with satire and in-jokes. It's rather weird to have a D&D book sitting around in case it's needed, and to be honest, I think that's what put a lot of Dredd fans off on this game. Otherwise, everything is quite smooth and simple, as I've said. You have the usual skills, feats, and character generation stuff modified for Dredd. The layout is nice too, with only a few small glitches. Some of the art (which is striaght from 2000 AD!) looks pixelated in spots, and there are a few typos (surprise, surprise, I know). The binding on my copy has cracked and is somewhat weak. I'm sure after a few dozen more readings it will fall off. There are some FANTASTIC full-colur bits, including a decent map, art, and Tek-Division specs on a few items. I'm pretty sure I've seen all of these visuals before in other places, which is fine by me. It's nice to have them in one place. I do wish there was original artwork; but then again, original artwork is risky. It could turn out horrible and foul everything up.

Could Dredd d20 be better? Sure. There's lots of room for more stuff and there's always my wish that it was twice as big. Still, to be fair, Mongoose crammed a lot into these 256 pages. Thankfully, the sourcebooks and adventures which follow this book are even better! I'll be sure to cover them really soon, because they are some of the rpg books I like best out there.

Is this rulebook worth it? If you are a Dredd fan, a roleplayer and can find it: Stomm, yes. I did a dance of joy when I picked this up, and I am still enjoying it. I hear Mongoose has pulled their Dredd products due to the fact they're out of print. Considering Mongoose has their own book-printing set-up, I reckon they are gearing up for the new Traveller-rules version. You can bet I'll be getting that, too.

You can find copies of the Judge Dredd d20 RPG all over the place, and if you need a place to start, try Amazon.com.

And if you do play this game, and you need some extra Judges, here are some paper-minis a nice fan was kind enough to put up.


Lethality: Five out of the six perps are pasted by some hi-ex rounds. The survivor is going to be spending the rest of his life in the 'cubes.